* Initial work to support curv * Correct the initial code file location * Preview and stl mvp working * Prepare changes for review and preview build * Run curv inside of /tmp When exporting an stl it writes temporary files which is not allowed when deployed to aws unless it's in temp. * Lock in specific curv commit for reproducible builds see: https://discord.com/channels/412182089279209474/886321278821216277/912507472441401385 * Add curv to backend schema * Frontend changes to accommodate curv deploy * Use vcount instead of vsize, as it's independant of geometry size, This is good for CadHub usecase where we don't know anything about the user's project * Final tweaks for deploy virtual screen size does matter,and curv is a little more memory hungry than the other functions * Format project Co-authored-by: lf94 <inbox@leefallat.ca> Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
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title: Curv
Written with: Domain-Specific Language
Kernal type: Signed distance functions
Maintained by: Doug Moen and contributors
Documentation: curv3d.org
Curv is a programming language for creating art using mathematics. It's a 2D and 3D geometric modelling tool that supports full colour, animation and 3D printing.