196 lines
6.1 KiB
JavaScript
196 lines
6.1 KiB
JavaScript
import { IdeContext } from 'src/components/IdeToolbarNew'
|
|
import { useRef, useState, useEffect, useContext } from 'react'
|
|
import { Canvas, extend, useFrame, useThree } from 'react-three-fiber'
|
|
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
|
import { Vector3 } from 'three'
|
|
|
|
extend({ OrbitControls })
|
|
|
|
let debounceTimeoutId
|
|
function Controls({ onCameraChange, onDragStart }) {
|
|
const controls = useRef()
|
|
const { camera, gl } = useThree()
|
|
useEffect(() => {
|
|
// init camera position
|
|
camera.position.x = 200
|
|
camera.position.y = 140
|
|
camera.position.z = 20
|
|
camera.far = 10000
|
|
camera.fov = 22.5 // matches default openscad fov
|
|
|
|
// Order matters with Euler rotations
|
|
// We want it to rotate around the z or vertical axis first then the x axis to match openscad
|
|
// in Three.js Y is the vertical axis (Z for openscad)
|
|
camera.rotation._order = 'YXZ'
|
|
const getRotations = () => {
|
|
const { x, y, z } = camera.rotation
|
|
const rad2Deg = 180 / Math.PI
|
|
const scadX = (x + Math.PI / 2) * rad2Deg
|
|
const scadZ = y * rad2Deg
|
|
const scadY = z * rad2Deg
|
|
return [scadX, scadY, scadZ]
|
|
}
|
|
const getPositions = () => {
|
|
// Difficult to make this clean since I'm not sure why it works
|
|
// The OpenSCAD camera seems hard to work with but maybe it's just me
|
|
|
|
// this gives us a vector the same length as the camera.position
|
|
const cameraViewVector = new Vector3(0, 0, 1)
|
|
.applyQuaternion(camera.quaternion) // make unit vector of the camera
|
|
.multiplyScalar(camera.position.length()) // make it the same length as the position vector
|
|
|
|
// make a vector from the position vector to the cameraView vector
|
|
const head2Head = new Vector3().subVectors(
|
|
camera.position,
|
|
cameraViewVector
|
|
)
|
|
return {
|
|
// I can't seem to get normal vector addition to work
|
|
// but this works
|
|
position: {
|
|
x: camera.position.x + head2Head.x,
|
|
y: -camera.position.z - head2Head.z,
|
|
z: camera.position.y + head2Head.y,
|
|
},
|
|
dist: camera.position.length(),
|
|
}
|
|
}
|
|
|
|
if (controls.current) {
|
|
const dragCallback = () => {
|
|
clearTimeout(debounceTimeoutId)
|
|
debounceTimeoutId = setTimeout(() => {
|
|
const [x, y, z] = getRotations()
|
|
const { position, dist } = getPositions()
|
|
|
|
onCameraChange({
|
|
position,
|
|
rotation: { x, y, z },
|
|
dist,
|
|
})
|
|
}, 400)
|
|
}
|
|
const dragStart = () => {
|
|
onDragStart()
|
|
clearTimeout(debounceTimeoutId)
|
|
}
|
|
controls.current.addEventListener('end', dragCallback)
|
|
controls.current.addEventListener('start', dragStart)
|
|
const oldCurrent = controls.current
|
|
dragCallback()
|
|
return () => {
|
|
oldCurrent.removeEventListener('end', dragCallback)
|
|
oldCurrent.removeEventListener('start', dragStart)
|
|
}
|
|
}
|
|
}, [])
|
|
|
|
useFrame(() => controls.current.update())
|
|
return (
|
|
<orbitControls
|
|
ref={controls}
|
|
args={[camera, gl.domElement]}
|
|
rotateSpeed={0.5}
|
|
/>
|
|
)
|
|
}
|
|
|
|
function Box(props) {
|
|
// This reference will give us direct access to the mesh
|
|
const mesh = useRef()
|
|
|
|
return (
|
|
<mesh {...props} ref={mesh} scale={[1, 1, 1]}>
|
|
<boxBufferGeometry args={props.size} />
|
|
<meshStandardMaterial color={props.color} />
|
|
</mesh>
|
|
)
|
|
}
|
|
function Sphere(props) {
|
|
const mesh = useRef()
|
|
return (
|
|
<mesh {...props} ref={mesh} scale={[1, 1, 1]}>
|
|
<sphereBufferGeometry args={[2, 30, 30]} />
|
|
<meshStandardMaterial color={props.color} />
|
|
</mesh>
|
|
)
|
|
}
|
|
let currentCode // I have no idea why this works and using state.code is the dispatch doesn't but it was always stale
|
|
const IdeViewer = () => {
|
|
const { state, dispatch } = useContext(IdeContext)
|
|
const [isDragging, setIsDragging] = useState(false)
|
|
const [image, setImage] = useState()
|
|
|
|
useEffect(() => {
|
|
setImage(
|
|
state.objectData?.type === 'png' &&
|
|
state.objectData?.data &&
|
|
window.URL.createObjectURL(state.objectData?.data)
|
|
)
|
|
setIsDragging(false)
|
|
}, [state.objectData])
|
|
currentCode = state.code
|
|
|
|
const openSCADDeepOceanThemeBackground = '#323232'
|
|
// the following are tailwind colors in hex, can't use these classes to color three.js meshes.
|
|
const pink400 = '#F472B6'
|
|
const indigo300 = '#A5B4FC'
|
|
const indigo900 = '#312E81'
|
|
return (
|
|
<div className="p-8 border-2 m-2">
|
|
<div
|
|
className="relative"
|
|
style={{
|
|
height: '500px',
|
|
width: '500px',
|
|
backgroundColor: openSCADDeepOceanThemeBackground,
|
|
}}
|
|
>
|
|
{image && (
|
|
<div
|
|
className={`absolute inset-0 transition-opacity duration-500 ${
|
|
isDragging ? 'opacity-25' : 'opacity-100'
|
|
}`}
|
|
>
|
|
<img src={image} className="" />
|
|
</div>
|
|
)}
|
|
{state.isLoading && (
|
|
<div className="inset-0 absolute flex items-center justify-center">
|
|
<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
|
|
</div>
|
|
)}
|
|
<div
|
|
className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
|
|
isDragging ? 'opacity-100' : 'hover:opacity-50'
|
|
}`}
|
|
onMouseDown={() => setIsDragging(true)}
|
|
>
|
|
<Canvas>
|
|
<Controls
|
|
onDragStart={() => setIsDragging(true)}
|
|
onCameraChange={(camera) => {
|
|
dispatch({
|
|
type: 'render',
|
|
payload: {
|
|
code: currentCode,
|
|
camera,
|
|
},
|
|
})
|
|
}}
|
|
/>
|
|
<ambientLight />
|
|
<pointLight position={[15, 5, 10]} />
|
|
<Sphere position={[0, 0, 0]} color={pink400} />
|
|
<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
|
|
<Box position={[0, 0, -50]} size={[1, 1, 100]} color={indigo300} />
|
|
<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
|
|
</Canvas>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
)
|
|
}
|
|
|
|
export default IdeViewer
|