Files
cadhub/app/web/src/helpers/cadPackages/CSGToBuffers.js
2021-07-26 22:43:51 +02:00

106 lines
2.5 KiB
JavaScript

const setPoints = (points, p, i)=>{
points[i++] = p[0]
points[i++] = p[1]
points[i++] = p[2] || 0
}
function CSG2Vertices(csg){
let idx = 0
let vLen = 0, iLen = 0
for (let poly of csg.polygons){
let len = poly.vertices.length
vLen += len *3
iLen += 3 * (len-2)
}
const vertices = new Float32Array(vLen)
const indices = vLen > 65535 ? new Uint32Array(iLen) : new Uint16Array(iLen)
let vertOffset = 0
let indOffset = 0
let posOffset = 0
let first = 0
for (let poly of csg.polygons){
let arr = poly.vertices
let len = arr.length
first = posOffset
vertices.set(arr[0], vertOffset)
vertOffset +=3
vertices.set(arr[1], vertOffset)
vertOffset +=3
posOffset +=2
for(let i=2; i<len; i++){
vertices.set(arr[i], vertOffset)
indices[indOffset++] = first
indices[indOffset++] = first + i -1
indices[indOffset++] = first + i
vertOffset += 3
posOffset += 1
}
}
return {vertices, indices, type:'mesh'}
}
function CSG2LineVertices(csg){
let vLen = csg.points.length * 3
if(csg.isClosed) vLen += 3
var vertices = new Float32Array(vLen)
csg.points.forEach((p,idx)=>setPoints(vertices, p, idx * 3 ))
if(csg.isClosed){
setPoints(vertices, csg.points[0], vertices.length - 3 )
}
return {vertices, type:'line'}
}
function CSG2LineSegmentsVertices(csg){
let vLen = csg.sides.length * 6
var vertices = new Float32Array(vLen)
csg.sides.forEach((side,idx)=>{
let i = idx * 6
setPoints(vertices, side[0], i)
setPoints(vertices, side[1], i+3)
})
return {vertices, type:'lines'}
}
function CSGCached(func, data, cacheKey, transferable){
cacheKey = cacheKey || data
let geo = CSGToBuffers.cache.get(cacheKey)
if(geo) return geo
geo = func(data)
// fill transferable array for postMessage optimization
if(transferable){
const {vertices, indices} = geo
transferable.push(vertices)
if(indices) transferable.push(indices)
}
CSGToBuffers.cache.set(cacheKey, geo)
return geo
}
function CSGToBuffers(csg, transferable){
let obj
if(csg.polygons) obj = CSGCached(CSG2Vertices,csg,csg.polygons, transferable)
if(csg.sides && !csg.points) obj = CSGCached(CSG2LineSegmentsVertices,csg,csg.sides, transferable)
if(csg.points) obj = CSGCached(CSG2LineVertices,csg,csg.points, transferable)
return obj
}
CSGToBuffers.clearCache = ()=>{CSGToBuffers.cache = new WeakMap()}
CSGToBuffers.clearCache()
export {CSGToBuffers}