Files
cadhub/app/web/src/components/IdeViewer/IdeViewer.tsx

429 lines
12 KiB
TypeScript

import { useIdeContext } from 'src/helpers/hooks/useIdeContext'
import * as THREE from 'three'
import { useRef, useState, useEffect, Suspense } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import {
PerspectiveCamera,
GizmoHelper,
GizmoViewport,
OrbitControls,
useTexture,
} from '@react-three/drei'
import { useEdgeSplit } from 'src/helpers/hooks/useEdgeSplit'
import { Vector3 } from 'three'
import { requestRender } from 'src/helpers/hooks/useIdeState'
import texture from './dullFrontLitMetal.png'
import Customizer from 'src/components/Customizer/Customizer'
import DelayedPingAnimation from 'src/components/DelayedPingAnimation/DelayedPingAnimation'
import type { ArtifactTypes } from 'src/helpers/cadPackages/common'
import { State } from 'src/helpers/hooks/useIdeState'
const thresholdAngle = 12
function Asset({
geometry: incomingGeo,
dataType,
controlsRef,
}: {
geometry: any // eslint-disable-line @typescript-eslint/no-explicit-any
dataType: 'INIT' | ArtifactTypes
controlsRef: React.MutableRefObject<any> // eslint-disable-line @typescript-eslint/no-explicit-any
}) {
const threeInstance = useThree()
const [initZoom, setInitZoom] = useState(true)
const mesh = useEdgeSplit((thresholdAngle * Math.PI) / 180, true, incomingGeo)
const edges = React.useMemo(
() =>
incomingGeo.length || dataType !== 'geometry'
? null
: new THREE.EdgesGeometry(incomingGeo, thresholdAngle),
[incomingGeo, dataType]
)
React.useEffect(() => {
const getBoundingSphere = () => {
if (dataType === 'geometry') {
return incomingGeo.boundingSphere
}
const group = new THREE.Group()
incomingGeo.forEach((mesh) => group.add(mesh))
const bbox = new THREE.Box3().setFromObject(group)
return bbox.getBoundingSphere(new THREE.Sphere())
}
const bSphere = getBoundingSphere()
const zoomToFit = () => {
const { center, radius } = bSphere
const { camera } = threeInstance
const offset = 3
controlsRef.current.reset()
controlsRef.current.target.copy(center)
camera.position.copy(
center
.clone()
.add(
new THREE.Vector3(
offset * radius,
-offset * radius,
offset * radius
)
)
)
camera.updateProjectionMatrix()
}
if (initZoom) {
if (!bSphere) return
zoomToFit()
setInitZoom(false)
}
}, [incomingGeo, dataType, controlsRef, initZoom, threeInstance])
const PrimitiveArray = React.useMemo(
() =>
dataType === 'primitive-array' &&
incomingGeo?.map((mesh) => mesh.clone()),
[dataType, incomingGeo]
)
const colorMap = useTexture(texture)
if (!incomingGeo) return null
if (PrimitiveArray)
return PrimitiveArray.map((mesh, index) => (
<primitive object={mesh} key={index} />
))
return (
<group dispose={null}>
<mesh ref={mesh} scale={[1, 1, 1]} geometry={incomingGeo}>
<meshPhysicalMaterial
envMapIntensity={0.1}
color="#F472B6"
map={colorMap}
clearcoat={0.1}
clearcoatRoughness={0.2}
roughness={10}
metalness={0.7}
smoothShading
/>
</mesh>
<lineSegments geometry={edges} renderOrder={100}>
<lineBasicMaterial color="#aaaaff" opacity={0.5} transparent />
</lineSegments>
</group>
)
}
let debounceTimeoutId
function Controls({
onCameraChange,
onDragStart,
onInit,
controlsRef,
camera: scadCamera,
}: {
onCameraChange: Function
onDragStart: (a: any) => void
onInit: Function
controlsRef: React.MutableRefObject<any>
camera: State['camera']
}) {
const threeInstance = useThree()
const { camera, gl } = threeInstance
useEffect(() => {
// setup three to openscad camera sync
onInit(threeInstance)
// init camera position
camera.position.x = 80
camera.position.y = 50
camera.position.z = 50
camera.far = 10000
camera.fov = 22.5 // matches default openscad fov
camera.updateProjectionMatrix()
camera.rotation._order = 'ZYX'
const getRotations = (): number[] => {
const { x, y, z } = camera?.rotation || {}
return [x, y, z].map((rot) => (rot * 180) / Math.PI)
}
const getPositions = () => {
// Difficult to make this clean since I'm not sure why it works
// The OpenSCAD camera seems hard to work with but maybe it's just me
// this gives us a vector the same length as the camera.position
const cameraViewVector = new Vector3(0, 0, 1)
.applyQuaternion(camera.quaternion) // make unit vector of the camera
.multiplyScalar(camera.position.length()) // make it the same length as the position vector
// make a vector from the position vector to the cameraView vector
const head2Head = new Vector3().subVectors(
camera.position,
cameraViewVector
)
const { x, y, z } = head2Head.add(camera.position)
return {
position: { x: x / 2, y: y / 2, z: z / 2 },
dist: camera.position.length() / 2,
}
}
if (controlsRef.current) {
const dragCallback = () => {
clearTimeout(debounceTimeoutId)
debounceTimeoutId = setTimeout(() => {
const [x, y, z] = getRotations()
const { position, dist } = getPositions()
onCameraChange({
position,
rotation: { x, y, z },
dist,
})
}, 400)
}
const dragStart = () => {
onDragStart()
clearTimeout(debounceTimeoutId)
}
controlsRef?.current?.addEventListener('end', dragCallback)
controlsRef?.current?.addEventListener('start', dragStart)
const oldCurrent = controlsRef.current
dragCallback()
return () => {
oldCurrent.removeEventListener('end', dragCallback)
oldCurrent.removeEventListener('start', dragStart)
}
}
}, [camera, controlsRef])
useEffect(() => {
if (!scadCamera?.isScadUpdate || !scadCamera?.position) {
return
}
// sync Three camera to OpenSCAD
const { x, y, z } = scadCamera.position || {}
const scadCameraPos = new Vector3(x * 2, y * 2, z * 2)
const cameraViewVector = new Vector3(0, 0, 1)
const { x: rx, y: ry, z: rz } = scadCamera.rotation || {}
const scadCameraEuler = new THREE.Euler(
...[rx, ry, rz].map((r) => (r * Math.PI) / 180),
'YZX'
) // I don't know why it seems to like 'YZX' order
cameraViewVector.applyEuler(scadCameraEuler)
cameraViewVector.multiplyScalar(scadCamera.dist * 2)
const scadToThreeCameraPosition = new Vector3().subVectors(
// I have no idea why this works
cameraViewVector.clone().add(scadCameraPos),
cameraViewVector
)
scadToThreeCameraPosition.multiplyScalar(
scadCamera.dist / scadToThreeCameraPosition.length()
)
camera.position.copy(scadToThreeCameraPosition.clone())
camera.updateProjectionMatrix()
}, [scadCamera, camera])
return (
<OrbitControls
makeDefault
ref={controlsRef}
args={[camera, gl.domElement]}
/>
)
}
function Box(props) {
// This reference will give us direct access to the mesh
const mesh = useRef()
return (
<mesh {...props} ref={mesh} scale={[1, 1, 1]}>
<boxBufferGeometry args={props.size} />
<meshStandardMaterial color={props.color} />
</mesh>
)
}
function Sphere(props) {
const mesh = useRef()
return (
<mesh {...props} ref={mesh} scale={[1, 1, 1]}>
<sphereBufferGeometry args={[2, 30, 30]} />
<meshStandardMaterial color={props.color} />
</mesh>
)
}
export function PureIdeViewer({
dataType,
artifact,
onInit,
onCameraChange,
isLoading,
isMinimal = false,
scadRatio = 1,
camera,
}: {
dataType: 'INIT' | ArtifactTypes
artifact: any
isLoading: boolean
onInit: Function
onCameraChange: Function
isMinimal?: boolean
scadRatio?: number
camera?: State['camera']
}) {
const [isDragging, setIsDragging] = useState(false)
const [image, setImage] = useState()
const controlsRef = useRef<any>()
useEffect(() => {
setImage(dataType === 'png' && artifact)
setIsDragging(false)
}, [dataType, artifact])
// the following are tailwind colors in hex, can't use these classes to color three.js meshes.
const pink400 = '#F472B6'
const indigo300 = '#A5B4FC'
const indigo900 = '#312E81'
const jscadLightIntensity = dataType === 'primitive-array' ? 0.5 : 1.1
return (
<div className="relative h-full bg-ch-gray-800 cursor-grab">
{image && (
<div
className={`absolute inset-0 transition-opacity duration-500 ${
isDragging ? 'opacity-25' : 'opacity-100'
}`}
style={{
transform: `translate(${
scadRatio !== 1 ? '-250px, -261px' : '0px, 0px'
})`,
}}
>
<img
alt="code-cad preview"
id="special"
src={URL.createObjectURL(image)}
className="h-full w-full"
/>
</div>
)}
<div // eslint-disable-line jsx-a11y/no-static-element-interactions
className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
!(isDragging || dataType !== 'png')
? 'hover:opacity-50'
: 'opacity-100'
}`}
onMouseDown={() => setIsDragging(true)}
>
<Canvas linear={true} dpr={[1, 2]}>
<Controls
onDragStart={() => setIsDragging(true)}
onInit={onInit}
onCameraChange={onCameraChange}
controlsRef={controlsRef}
camera={camera}
/>
<PerspectiveCamera makeDefault up={[0, 0, 1]}>
<pointLight
position={[0, 0, 100]}
intensity={jscadLightIntensity}
/>
</PerspectiveCamera>
<ambientLight intensity={2 * jscadLightIntensity} />
<pointLight
position={[-1000, -1000, -1000]}
color="#5555FF"
intensity={1 * jscadLightIntensity}
/>
<pointLight
position={[-1000, 0, 1000]}
color="#5555FF"
intensity={1 * jscadLightIntensity}
/>
<gridHelper
args={[200, 20, 0xff5555, 0x555555]}
material-opacity={0.2}
material-transparent
rotation-x={Math.PI / 2}
/>
{!isMinimal && (
<GizmoHelper alignment={'top-left'} margin={[80, 80]}>
<GizmoViewport
axisColors={['red', 'green', 'blue']}
labelColor="black"
/>
</GizmoHelper>
)}
{dataType === 'png' && (
<>
<Sphere position={[0, 0, 0]} color={pink400} />
<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
<Box position={[0, 0, 50]} size={[1, 1, 100]} color={indigo300} />
<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
</>
)}
{dataType !== 'png' && artifact && (
<Suspense fallback={null}>
<Asset
geometry={artifact}
dataType={dataType}
controlsRef={controlsRef}
/>
</Suspense>
)}
</Canvas>
</div>
<DelayedPingAnimation isLoading={isLoading} />
{!isMinimal && <Customizer />}
</div>
)
}
const IdeViewer = ({
handleOwnCamera = false,
}: {
handleOwnCamera?: boolean
}) => {
const { state, thunkDispatch } = useIdeContext()
const dataType = state.objectData?.type
const artifact = state.objectData?.data
const onInit = (threeInstance) => {
thunkDispatch({ type: 'setThreeInstance', payload: threeInstance })
}
const onCameraChange = (camera) => {
if (handleOwnCamera) {
return
}
thunkDispatch({
type: 'updateCamera',
payload: { camera },
})
thunkDispatch((dispatch, getState) => {
const state = getState()
if (['png', 'INIT'].includes(state?.objectData?.type)) {
dispatch({ type: 'setLoading' })
requestRender({
state,
dispatch,
camera,
viewAll: state?.objectData?.type === 'INIT',
})
}
})
}
return (
<PureIdeViewer
dataType={dataType}
artifact={artifact}
onInit={onInit}
onCameraChange={onCameraChange}
isLoading={state.isLoading}
camera={state?.camera}
/>
)
}
export default IdeViewer