@@ -10,6 +10,11 @@ import {
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
|
||||
import { Vector3 } from 'three'
|
||||
import { requestRender } from 'src/helpers/hooks/useIdeState'
|
||||
import texture from './dullFrontLitMetal.png'
|
||||
import { TextureLoader } from 'three/src/loaders/TextureLoader'
|
||||
|
||||
const loader = new TextureLoader
|
||||
const colorMap = loader.load(texture)
|
||||
|
||||
extend({ OrbitControls })
|
||||
|
||||
@@ -22,7 +27,7 @@ function Asset({ geometry: incomingGeo }) {
|
||||
return (
|
||||
<mesh ref={mesh} scale={[1, 1, 1]}>
|
||||
<bufferGeometry attach="geometry" ref={ref} />
|
||||
<meshStandardMaterial color="#F472B6" />
|
||||
<meshStandardMaterial map={colorMap} color="#F472B6" />
|
||||
</mesh>
|
||||
)
|
||||
}
|
||||
@@ -193,8 +198,10 @@ const IdeViewer = ({ Loading }) => {
|
||||
})
|
||||
}}
|
||||
/>
|
||||
<ambientLight />
|
||||
<pointLight position={[15, 5, 10]} />
|
||||
<ambientLight intensity={1} />
|
||||
<pointLight position={[15, 5, 10]} intensity={4} />
|
||||
<pointLight position={[-1000, -1000, -1000]} intensity={1}/>
|
||||
<pointLight position={[-1000, 0, 1000]} intensity={1}/>
|
||||
{state.objectData?.type === 'png' && (
|
||||
<>
|
||||
<Sphere position={[0, 0, 0]} color={pink400} />
|
||||
|
||||
Reference in New Issue
Block a user