Move viewport state into openscad controller
This commit is contained in:
@@ -7,9 +7,9 @@ import IdeConsole from 'src/components/IdeConsole'
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import 'react-mosaic-component/react-mosaic-component.css'
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import 'react-mosaic-component/react-mosaic-component.css'
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const ELEMENT_MAP = {
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const ELEMENT_MAP = {
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Editor: <IdeEditor/>,
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Editor: <IdeEditor />,
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Viewer: <IdeViewer/>,
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Viewer: <IdeViewer />,
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Console: <IdeConsole/>,
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Console: <IdeConsole />,
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}
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}
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const IdeContainer = () => {
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const IdeContainer = () => {
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@@ -21,26 +21,38 @@ const IdeContainer = () => {
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function handleViewerSizeUpdate() {
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function handleViewerSizeUpdate() {
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if (viewerDOM !== null && viewerDOM.current) {
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if (viewerDOM !== null && viewerDOM.current) {
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const { width, height } = viewerDOM.current.getBoundingClientRect()
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const { width, height } = viewerDOM.current.getBoundingClientRect()
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console.log({width, height})
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dispatch({
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dispatch({ type: 'setViewerSize', payload: { message: { width, height } }})
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type: 'render',
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payload: {
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code: state.code,
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viewerSize: { width, height },
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},
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})
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}
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}
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}
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}
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return (<div id='cadhub-ide' className='h-screen'>
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return (
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<Mosaic
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<div id="cadhub-ide" className="h-screen">
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renderTile={ (id, path) => (
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<Mosaic
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<MosaicWindow path={path} title={id} className={id.toLowerCase()}>
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renderTile={(id, path) => (
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{(id === 'Viewer')
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<MosaicWindow path={path} title={id} className={id.toLowerCase()}>
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? <div id='view-wrapper'className='h-full' ref={viewerDOM}>{ ELEMENT_MAP[id] }</div>
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{id === 'Viewer' ? (
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: ELEMENT_MAP[id]
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<div id="view-wrapper" className="h-full" ref={viewerDOM}>
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}
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{ELEMENT_MAP[id]}
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</MosaicWindow>
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</div>
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)}
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) : (
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value={state.layout}
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ELEMENT_MAP[id]
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onChange={newLayout => dispatch({ type: 'setLayout', payload: { message: newLayout } })}
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)}
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onRelease={handleViewerSizeUpdate}
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</MosaicWindow>
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/>
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)}
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</div>)
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value={state.layout}
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onChange={(newLayout) =>
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dispatch({ type: 'setLayout', payload: { message: newLayout } })
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}
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onRelease={handleViewerSizeUpdate}
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/>
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</div>
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)
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}
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}
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export default IdeContainer
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export default IdeContainer
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@@ -137,54 +137,55 @@ const IdeViewer = () => {
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const indigo300 = '#A5B4FC'
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const indigo300 = '#A5B4FC'
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const indigo900 = '#312E81'
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const indigo900 = '#312E81'
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return (
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return (
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<div>
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<div
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<div className="relative" className="h-full">
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className="relative h-full"
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{state.isLoading && (
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style={{ backgroundColor: openSCADDeepOceanThemeBackground }}
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<div className="inset-0 absolute flex items-center justify-center">
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>
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<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
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{state.isLoading && (
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</div>
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<div className="inset-0 absolute flex items-center justify-center">
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)}
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<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
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{image && (
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<div
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className={`absolute inset-0 transition-opacity duration-500 ${
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isDragging ? 'opacity-25' : 'opacity-100'
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}`}
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>
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<img src={image} style={{width: state.viewerSize.width+'px' || '500px', height: state.viewerSize.height+'px' || '500px'}} />
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</div>
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)}
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{state.isLoading && (
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<div className="inset-0 absolute flex items-center justify-center">
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<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
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</div>
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)}
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<div
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className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
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isDragging ? 'opacity-100' : 'hover:opacity-50'
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}`}
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onMouseDown={() => setIsDragging(true)}
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>
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<Canvas>
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<Controls
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onDragStart={() => setIsDragging(true)}
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onCameraChange={(camera) => {
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dispatch({
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type: 'render',
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payload: {
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code: currentCode,
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camera,
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},
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})
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}}
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/>
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<ambientLight />
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<pointLight position={[15, 5, 10]} />
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<Sphere position={[0, 0, 0]} color={pink400} />
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<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
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<Box position={[0, 0, -50]} size={[1, 1, 100]} color={indigo300} />
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<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
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</Canvas>
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</div>
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</div>
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)}
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{image && (
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<div
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className={`absolute inset-0 transition-opacity duration-500 ${
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isDragging ? 'opacity-25' : 'opacity-100'
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}`}
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>
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<img src={image} className="h-full w-full" />
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</div>
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)}
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{state.isLoading && (
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<div className="inset-0 absolute flex items-center justify-center">
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<div className="h-16 w-16 bg-pink-600 rounded-full animate-ping"></div>
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</div>
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)}
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<div
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className={`opacity-0 absolute inset-0 transition-opacity duration-500 ${
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isDragging ? 'opacity-100' : 'hover:opacity-50'
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}`}
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onMouseDown={() => setIsDragging(true)}
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>
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<Canvas>
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<Controls
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onDragStart={() => setIsDragging(true)}
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onCameraChange={(camera) =>
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dispatch({
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type: 'render',
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payload: {
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code: currentCode,
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camera,
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},
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})
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}
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/>
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<ambientLight />
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<pointLight position={[15, 5, 10]} />
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<Sphere position={[0, 0, 0]} color={pink400} />
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<Box position={[0, 50, 0]} size={[1, 100, 1]} color={indigo900} />
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<Box position={[0, 0, -50]} size={[1, 1, 100]} color={indigo300} />
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<Box position={[50, 0, 0]} size={[100, 1, 1]} color={pink400} />
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</Canvas>
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</div>
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</div>
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</div>
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</div>
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)
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)
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@@ -2,35 +2,35 @@ let openScadBaseURL =
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process.env.OPENSCAD_BASE_URL ||
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process.env.OPENSCAD_BASE_URL ||
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'https://x2wvhihk56.execute-api.us-east-1.amazonaws.com/dev'
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'https://x2wvhihk56.execute-api.us-east-1.amazonaws.com/dev'
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let lastCameraSettings = {
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let lastViewPortSize = 'INIT'
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position: {
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let lastCameraSettings = 'INIT'
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x: 200,
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y: -20,
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z: 140,
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},
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rotation: {
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x: 55,
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y: 3.8,
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z: 84,
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},
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dist: 245,
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}
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export const render = async ({ code, settings }) => {
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export const render = async ({ code, settings }) => {
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console.log('from render', settings)
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const size = settings.viewerSize
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const body = JSON.stringify({
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? {
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settings: {
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x: Math.round(settings.viewerSize?.width),
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size: {
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y: Math.round(settings.viewerSize?.height),
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x: settings.viewerSize?.width,
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}
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y: settings.viewerSize?.height,
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: lastViewPortSize
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},
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const camera = settings.camera || lastCameraSettings
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camera: settings.camera || lastCameraSettings,
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},
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file: code,
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})
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if (settings.camera) {
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if (settings.camera) {
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lastCameraSettings = settings.camera
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lastCameraSettings = settings.camera
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}
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}
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if (settings.viewerSize) {
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lastViewPortSize = size
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}
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if ([camera, size].includes('INIT')) {
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return {
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status: 'insufficient-preview-info',
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}
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}
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const body = JSON.stringify({
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settings: {
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size,
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camera,
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},
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file: code,
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})
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try {
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try {
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const response = await fetch(openScadBaseURL + '/render', {
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const response = await fetch(openScadBaseURL + '/render', {
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method: 'POST',
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method: 'POST',
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@@ -46,7 +46,7 @@ export const render = async ({ code, settings }) => {
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"'main.scad'"
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"'main.scad'"
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)
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)
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return {
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return {
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isError: true,
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status: 'error',
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message: {
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message: {
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type: 'error',
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type: 'error',
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message: cleanedErrorMessage,
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message: cleanedErrorMessage,
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@@ -55,6 +55,7 @@ export const render = async ({ code, settings }) => {
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}
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}
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const data = await response.blob()
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const data = await response.blob()
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return {
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return {
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status: 'healthy',
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objectData: {
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objectData: {
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type: 'png',
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type: 'png',
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data,
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data,
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@@ -70,7 +71,7 @@ export const render = async ({ code, settings }) => {
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// and in future I think we need timeouts differently as they maybe from a user trying to render something too complex
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// and in future I think we need timeouts differently as they maybe from a user trying to render something too complex
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// or something with minkowski in it :/ either way something like "render timed out, try again or here are tips to reduce part complexity" with a link talking about $fn and minkowski etc
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// or something with minkowski in it :/ either way something like "render timed out, try again or here are tips to reduce part complexity" with a link talking about $fn and minkowski etc
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return {
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return {
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isError: true,
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status: 'error',
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message: {
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message: {
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type: 'error',
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type: 'error',
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message: 'network issue',
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message: 'network issue',
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@@ -71,11 +71,6 @@ export const useIdeState = () => {
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...state,
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...state,
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layout: payload.message,
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layout: payload.message,
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}
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}
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case 'setViewerSize':
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return {
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...state,
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viewerSize: payload.message,
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}
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case 'setLoading':
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case 'setLoading':
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return {
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return {
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...state,
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...state,
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@@ -95,11 +90,12 @@ export const useIdeState = () => {
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code: payload.code,
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code: payload.code,
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settings: {
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settings: {
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camera: payload.camera,
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camera: payload.camera,
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viewerSize: state.viewerSize,
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viewerSize: payload.viewerSize,
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},
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},
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})
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})
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.then(({ objectData, message, isError }) => {
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.then(({ objectData, message, status }) => {
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if (isError) {
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if (status === 'insufficient-preview-info') return
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if (status === 'error') {
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dispatch({
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dispatch({
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type: 'errorRender',
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type: 'errorRender',
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payload: { message },
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payload: { message },
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