initial scrappy integration
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106
app/web/src/helpers/cadPackages/CSGToBuffers.js
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106
app/web/src/helpers/cadPackages/CSGToBuffers.js
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const setPoints = (points, p, i)=>{
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points[i++] = p[0]
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points[i++] = p[1]
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points[i++] = p[2] || 0
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}
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function CSG2Vertices(csg){
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let idx = 0
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let vLen = 0, iLen = 0
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for (let poly of csg.polygons){
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let len = poly.vertices.length
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vLen += len *3
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iLen += 3 * (len-2)
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}
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const vertices = new Float32Array(vLen)
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const indices = vLen > 65535 ? new Uint32Array(iLen) : new Uint16Array(iLen)
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let vertOffset = 0
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let indOffset = 0
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let posOffset = 0
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let first = 0
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for (let poly of csg.polygons){
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let arr = poly.vertices
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let len = arr.length
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first = posOffset
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vertices.set(arr[0], vertOffset)
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vertOffset +=3
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vertices.set(arr[1], vertOffset)
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vertOffset +=3
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posOffset +=2
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for(let i=2; i<len; i++){
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vertices.set(arr[i], vertOffset)
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indices[indOffset++] = first
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indices[indOffset++] = first + i -1
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indices[indOffset++] = first + i
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vertOffset += 3
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posOffset += 1
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}
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}
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return {vertices, indices, type:'mesh'}
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}
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function CSG2LineVertices(csg){
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let vLen = csg.points.length * 3
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if(csg.isClosed) vLen += 3
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var vertices = new Float32Array(vLen)
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csg.points.forEach((p,idx)=>setPoints(vertices, p, idx * 3 ))
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if(csg.isClosed){
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setPoints(vertices, csg.points[0], vertices.length - 3 )
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}
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return {vertices, type:'line'}
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}
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function CSG2LineSegmentsVertices(csg){
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let vLen = csg.sides.length * 6
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var vertices = new Float32Array(vLen)
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csg.sides.forEach((side,idx)=>{
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let i = idx * 6
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setPoints(vertices, side[0], i)
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setPoints(vertices, side[1], i+3)
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})
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return {vertices, type:'lines'}
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}
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function CSGCached(func, data, cacheKey, transferable){
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cacheKey = cacheKey || data
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let geo = CSGToBuffers.cache.get(cacheKey)
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if(geo) return geo
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geo = func(data)
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// fill transferable array for postMessage optimization
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if(transferable){
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const {vertices, indices} = geo
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transferable.push(vertices)
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if(indices) transferable.push(indices)
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}
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CSGToBuffers.cache.set(cacheKey, geo)
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return geo
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}
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function CSGToBuffers(csg, transferable){
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let obj
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if(csg.polygons) obj = CSGCached(CSG2Vertices,csg,csg.polygons, transferable)
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if(csg.sides && !csg.points) obj = CSGCached(CSG2LineSegmentsVertices,csg,csg.sides, transferable)
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if(csg.points) obj = CSGCached(CSG2LineVertices,csg,csg.points, transferable)
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return obj
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}
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CSGToBuffers.clearCache = ()=>{CSGToBuffers.cache = new WeakMap()}
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CSGToBuffers.clearCache()
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export {CSGToBuffers}
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