upd: confirmation

This commit is contained in:
deejaybeam
2023-01-05 17:47:14 +01:00
parent c19cdd3703
commit e32df95471
2 changed files with 411 additions and 23 deletions

View File

@@ -318,6 +318,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity01_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button01"** action*'
selector:
boolean:
entity02:
name: Button 02 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -342,6 +348,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity02_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button02"** action*'
selector:
boolean:
entity03:
name: Button 03 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -366,6 +378,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity03_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button03"** action*'
selector:
boolean:
entity04:
name: Button 04 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -390,6 +408,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity04_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button04"** action*'
selector:
boolean:
entity05:
name: Button 05 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -414,6 +438,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity05_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button05"** action*'
selector:
boolean:
entity06:
name: Button 06 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -438,6 +468,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity06_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button06"** action*'
selector:
boolean:
entity07:
name: Button 07 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -462,6 +498,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity07_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button07"** action*'
selector:
boolean:
entity08:
name: Button 08 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -486,6 +528,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity08_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button08"** action*'
selector:
boolean:
entity09:
name: Button 09 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -510,6 +558,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity09_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button09"** action*'
selector:
boolean:
entity10:
name: Button 10 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -534,6 +588,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity10_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button10"** action*'
selector:
boolean:
entity11:
name: Button 11 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -558,6 +618,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity11_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button11"** action*'
selector:
boolean:
entity12:
name: Button 12 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -582,6 +648,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity12_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button12"** action*'
selector:
boolean:
entity13:
name: Button 13 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -606,6 +678,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity13_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button13"** action*'
selector:
boolean:
entity14:
name: Button 14 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -630,6 +708,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity14_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button14"** action*'
selector:
boolean:
entity15:
name: Button 15 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -654,6 +738,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity15_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button15"** action*'
selector:
boolean:
entity16:
name: Button 16 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -678,6 +768,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity16_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button16"** action*'
selector:
boolean:
entity17:
name: Button 17 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -702,6 +798,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity17_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button17"** action*'
selector:
boolean:
entity18:
name: Button 18 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -726,6 +828,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity18_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button18"** action*'
selector:
boolean:
entity19:
name: Button 19 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -750,6 +858,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity19_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button19"** action*'
selector:
boolean:
entity20:
name: Button 20 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -774,6 +888,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity20_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button20"** action*'
selector:
boolean:
entity21:
name: Button 21 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -798,6 +918,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity21_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button21"** action*'
selector:
boolean:
entity22:
name: Button 22 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -822,6 +948,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity22_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button22"** action*'
selector:
boolean:
entity23:
name: Button 23 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -846,6 +978,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity23_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button23"** action*'
selector:
boolean:
entity24:
name: Button 24 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -870,6 +1008,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity24_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button24"** action*'
selector:
boolean:
entity25:
name: Button 25 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -894,6 +1038,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity25_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button25"** action*'
selector:
boolean:
entity26:
name: Button 26 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -918,6 +1068,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity26_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button26"** action*'
selector:
boolean:
entity27:
name: Button 27 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -942,6 +1098,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity27_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button27"** action*'
selector:
boolean:
entity28:
name: Button 28 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -966,6 +1128,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity28_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button28"** action*'
selector:
boolean:
entity29:
name: Button 29 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -990,6 +1158,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity29_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button29"** action*'
selector:
boolean:
entity30:
name: Button 30 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -1014,6 +1188,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity30_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button30"** action*'
selector:
boolean:
entity31:
name: Button 31 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -1038,6 +1218,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity31_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button31"** action*'
selector:
boolean:
entity32:
name: Button 32 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person | script | binary_sensor)*'
@@ -1062,6 +1248,12 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
default: []
selector:
text: {}
entity32_confirm:
name: Confirm execution of the button press (Optional)
default: false
description: '* *Ask for confirmation to execute **"Button32"** action*'
selector:
boolean:
mode: parallel
max: 5000
@@ -1115,6 +1307,7 @@ variables:
language: !input "language"
notification_sound: "switch.{{ nspanel_name_trigger }}_notification_sound"
confirmation_message: "switch.{{ nspanel_name_trigger }}_confirmation_message"
##### PUSH TO NEXTION DISPLAY #####
command_text_printf: "esphome.{{ nspanel_name }}_send_command_text_printf"
@@ -1608,6 +1801,33 @@ variables:
{%- elif language == "HUN" -%} hő
{%- elif language == "NOR" -%} varme
{%- endif -%}
please_confirm_mui: >-
{%- if language == "DEU" -%} Bitte bestätigen
{%- elif language == "ENG" -%} Please confirm
{%- elif language == "BGR" -%} Please confirm
{%- elif language == "DNK" -%} Please confirm
{%- elif language == "EST" -%} Please confirm
{%- elif language == "FIN" -%} Please confirm
{%- elif language == "FRA" -%} Please confirm
{%- elif language == "GRC" -%} Please confirm
{%- elif language == "IDN" -%} Please confirm
{%- elif language == "ITA" -%} Please confirm
{%- elif language == "LVA" -%} Please confirm
{%- elif language == "LTU" -%} Please confirm
{%- elif language == "NLD" -%} Please confirm
{%- elif language == "POL" -%} Please confirm
{%- elif language == "PRT" -%} Please confirm
{%- elif language == "ROU" -%} Please confirm
{%- elif language == "SWE" -%} Please confirm
{%- elif language == "SVK" -%} Please confirm
{%- elif language == "SVN" -%} Please confirm
{%- elif language == "ESP" -%} Please confirm
{%- elif language == "CZE" -%} Please confirm
{%- elif language == "TUR" -%} Please confirm
{%- elif language == "UKR" -%} Please confirm
{%- elif language == "HUN" -%} Please confirm
{%- elif language == "NOR" -%} Please confirm
{%- endif -%}
##### FORCAST ACCUWEATHER - DAY 0 #####
@@ -1728,6 +1948,39 @@ variables:
entity32: !input "entity32"
entity32_name: !input "entity32_name"
entity01_confirm: !input "entity01_confirm"
entity02_confirm: !input "entity02_confirm"
entity03_confirm: !input "entity03_confirm"
entity04_confirm: !input "entity04_confirm"
entity05_confirm: !input "entity05_confirm"
entity06_confirm: !input "entity06_confirm"
entity07_confirm: !input "entity07_confirm"
entity08_confirm: !input "entity08_confirm"
entity09_confirm: !input "entity09_confirm"
entity10_confirm: !input "entity10_confirm"
entity11_confirm: !input "entity11_confirm"
entity12_confirm: !input "entity12_confirm"
entity13_confirm: !input "entity13_confirm"
entity14_confirm: !input "entity14_confirm"
entity15_confirm: !input "entity15_confirm"
entity16_confirm: !input "entity16_confirm"
entity17_confirm: !input "entity17_confirm"
entity18_confirm: !input "entity18_confirm"
entity19_confirm: !input "entity19_confirm"
entity20_confirm: !input "entity20_confirm"
entity21_confirm: !input "entity21_confirm"
entity22_confirm: !input "entity22_confirm"
entity23_confirm: !input "entity23_confirm"
entity24_confirm: !input "entity24_confirm"
entity25_confirm: !input "entity25_confirm"
entity26_confirm: !input "entity26_confirm"
entity27_confirm: !input "entity27_confirm"
entity28_confirm: !input "entity28_confirm"
entity29_confirm: !input "entity29_confirm"
entity30_confirm: !input "entity30_confirm"
entity31_confirm: !input "entity31_confirm"
entity32_confirm: !input "entity32_confirm"
#############################################################
##### CLOSE - Variables #####
#############################################################
@@ -2713,6 +2966,8 @@ action:
- conditions:
- condition: trigger
id: btn_notificationclearrelease
- condition: template
value_template: "{{ states(confirmation_message) != 'on'}} "
sequence:
- service: switch.turn_off
data:
@@ -2725,6 +2980,8 @@ action:
- conditions:
- condition: trigger
id: btn_notificationacceptrelease
- condition: template
value_template: "{{ states(confirmation_message) != 'on'}} "
sequence:
- service: switch.turn_off
data:
@@ -3254,30 +3511,153 @@ action:
{%- elif states(last_click) == "releasebuttonpage04button07" -%} {{ entity31 }}
{%- elif states(last_click) == "releasebuttonpage04button08" -%} {{ entity32 }}
{%- endif -%}
entity_confirm: >-
{%- if states(last_click) == "releasebuttonpage01button01" -%} {{ entity01_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button02" -%} {{ entity02_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button03" -%} {{ entity03_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button04" -%} {{ entity04_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button05" -%} {{ entity05_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button06" -%} {{ entity06_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button07" -%} {{ entity07_confirm }}
{%- elif states(last_click) == "releasebuttonpage01button08" -%} {{ entity08_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button01" -%} {{ entity09_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button02" -%} {{ entity10_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button03" -%} {{ entity11_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button04" -%} {{ entity12_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button05" -%} {{ entity13_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button06" -%} {{ entity14_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button07" -%} {{ entity15_confirm }}
{%- elif states(last_click) == "releasebuttonpage02button08" -%} {{ entity16_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button01" -%} {{ entity17_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button02" -%} {{ entity18_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button03" -%} {{ entity19_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button04" -%} {{ entity20_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button05" -%} {{ entity21_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button06" -%} {{ entity22_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button07" -%} {{ entity23_confirm }}
{%- elif states(last_click) == "releasebuttonpage03button08" -%} {{ entity24_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button01" -%} {{ entity25_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button02" -%} {{ entity26_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button03" -%} {{ entity27_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button04" -%} {{ entity28_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button05" -%} {{ entity29_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button06" -%} {{ entity30_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button07" -%} {{ entity31_confirm }}
{%- elif states(last_click) == "releasebuttonpage04button08" -%} {{ entity32_confirm }}
{%- endif -%}
- condition: template
value_template: '{{ entity_short is not match "person." and entity_short is not match "binary_sensor." }}'
- service: >-
{% if entity_short is match 'light.' %}
light.toggle
{% elif entity_short is match 'switch.' %}
switch.toggle
{% elif entity_short is match 'cover.' %}
cover.toggle
{% elif entity_short is match 'input_boolean.' %}
input_boolean.toggle
{% elif entity_short is match 'automation.' %}
automation.toggle
{% elif entity_short is match 'button.' %}
button.press
{% elif entity_short is match 'input_button.' %}
input_button.press
{% elif entity_short is match 'scene.' %}
scene.turn_on
{% elif entity_short is match 'script.' %}
script.turn_on
{% endif %}
data:
entity_id: "{{ entity_short }}"
- if:
- condition: template
#value_template: "{{ is_state(confirmation_message, 'on') }}" ####### TESTING ?? ########## - Replace with Confirm boolean for this entity
value_template: "{{ entity_confirm }}"
then:
- variables:
buttonpage: '{{ states(current_page) }}'
btn_entity_name: >-
{%- if state_attr(entity_short, "friendly_name") != None -%} {{ state_attr(entity_short, "friendly_name") }}
{%- elif state_attr(entity_short, "name") != None -%} {{ state_attr(entity_short, "name") }}
{%- else -%} "unknown"
{%- endif -%}
#### turn on switch confirmation_message
- service: switch.turn_on
data:
entity_id: '{{ confirmation_message }}'
- service: "{{ command_printf }}"
data:
cmd: "page {{ page_notification }}"
- service: "{{ command_text_printf }}"
data:
component: notification.notifi_text01
message: "{{ btn_entity_name }}"
- delay:
milliseconds: "{{ delay_value }}"
- service: "{{ command_text_printf }}"
data:
component: notification.notifi_label
message: "{{ please_confirm_mui }}"
- wait_template: "{{ is_state(last_click, ['notificationacceptrelease','notificationclearrelease','homepage']) }}"
timeout:
seconds: 10
continue_on_timeout: true
- choose:
- conditions: "{{ is_state(last_click, 'notificationacceptrelease') }}"
sequence:
- service: "{{ command_printf }}"
data:
cmd: "page {{ buttonpage }}"
- service: switch.turn_off
data:
entity_id: '{{ confirmation_message }}'
- service: >-
{% if entity_short is match 'light.' %}
light.toggle
{% elif entity_short is match 'switch.' %}
switch.toggle
{% elif entity_short is match 'cover.' %}
cover.toggle
{% elif entity_short is match 'input_boolean.' %}
input_boolean.toggle
{% elif entity_short is match 'automation.' %}
automation.toggle
{% elif entity_short is match 'button.' %}
button.press
{% elif entity_short is match 'input_button.' %}
input_button.press
{% elif entity_short is match 'scene.' %}
scene.turn_on
{% elif entity_short is match 'script.' %}
script.turn_on
{% endif %}
data:
entity_id: "{{ entity_short }}"
- conditions: "{{ is_state(last_click, 'notificationclearrelease') }}"
sequence:
- service: "{{ command_printf }}"
data:
cmd: "page {{ buttonpage }}"
- service: switch.turn_off
data:
entity_id: '{{ confirmation_message }}'
- conditions: "{{ is_state(last_click, 'homepage') }}"
sequence:
- service: switch.turn_off
data:
entity_id: '{{ confirmation_message }}'
default:
- service: switch.turn_off
data:
entity_id: '{{ confirmation_message }}'
- service: "{{ command_printf }}"
data:
cmd: "page {{ page_home }}"
else:
- service: >-
{% if entity_short is match 'light.' %}
light.toggle
{% elif entity_short is match 'switch.' %}
switch.toggle
{% elif entity_short is match 'cover.' %}
cover.toggle
{% elif entity_short is match 'input_boolean.' %}
input_boolean.toggle
{% elif entity_short is match 'automation.' %}
automation.toggle
{% elif entity_short is match 'button.' %}
button.press
{% elif entity_short is match 'input_button.' %}
input_button.press
{% elif entity_short is match 'scene.' %}
scene.turn_on
{% elif entity_short is match 'script.' %}
script.turn_on
{% endif %}
data:
entity_id: "{{ entity_short }}"
##### Page Button - LONG Press - JUMP to Page Lightsettings / Coversettings #####

View File

@@ -740,6 +740,14 @@ switch:
restore_state: true
optimistic: true
##### Confirmation Message #####
- platform: template
name: ${device_name} Confirmation Message
id: confirmation_message
entity_category: config
restore_state: false
optimistic: true
##### UPDATE TFT DISPLAY #####
- platform: template
name: ${device_name} Update TFT display