@@ -445,6 +445,7 @@ ensuring users are well-informed for successful system setup and operation.
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| Change | Criticality | Affected Components |
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| Change | Criticality | Affected Components |
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| :-- | :--: | :--: |
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| :-- | :--: | :--: |
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| Fix Display of Climate Icons on Chips (#1675) | Minor | `Blueprint` |
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| Fix Display of Climate Icons on Chips (#1675) | Minor | `Blueprint` |
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| Fix Icon's Colors on Home Page Values (#1694) | Minor | `Blueprint` |
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| Long Click Action Bug Fix for Hardware Button (#1637) | Minor | `Blueprint` |
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| Long Click Action Bug Fix for Hardware Button (#1637) | Minor | `Blueprint` |
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| Enhanced Memory Allocation When Uploading TFT (`esp-idf` only) | Enhancement | `ESPHome` |
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| Enhanced Memory Allocation When Uploading TFT (`esp-idf` only) | Enhancement | `ESPHome` |
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| Enhanced Consistency in Cover Controls (#1688) | Enhancement | `Blueprint` |
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| Enhanced Consistency in Cover Controls (#1688) | Enhancement | `Blueprint` |
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@@ -459,6 +460,8 @@ ensuring users are well-informed for successful system setup and operation.
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Now, the chip is displayed only when the climate entity has an active HVAC action.
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Now, the chip is displayed only when the climate entity has an active HVAC action.
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This change ensures that the chip is hidden in states like 'Idle' or other non-active states,
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This change ensures that the chip is hidden in states like 'Idle' or other non-active states,
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aligning the display behavior with the operational status of the climate entity for improved accuracy and user experience.
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aligning the display behavior with the operational status of the climate entity for improved accuracy and user experience.
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- **Fix Icon's Colors on Home Page Values**: Addressed an issue where icons for sensor domain entities on the home page were incorrectly displaying colors indicative of an "entity disabled" state.
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This fix ensures that the icons now reflect their correct status, enhancing the visual accuracy and user interface experience.
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- **Long Click Action Bug Fix for Hardware Button**: Resolved a bug where long click actions weren't executing on hardware buttons if no entity was assigned.
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- **Long Click Action Bug Fix for Hardware Button**: Resolved a bug where long click actions weren't executing on hardware buttons if no entity was assigned.
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This fix ensures that custom actions linked to long presses will now run as intended, regardless of whether an entity is assigned to the button,
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This fix ensures that custom actions linked to long presses will now run as intended, regardless of whether an entity is assigned to the button,
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offering greater flexibility and reliability in user interactions.
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offering greater flexibility and reliability in user interactions.
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Reference in New Issue
Block a user