diff --git a/nspanel_blueprint.yaml b/nspanel_blueprint.yaml index 6946fab..6b90bb2 100644 --- a/nspanel_blueprint.yaml +++ b/nspanel_blueprint.yaml @@ -182,6 +182,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l - switch - input_boolean - cover + - automation + - button + - input_button + - scene + - script left_button_name: name: Name "Left Button" (Optional) description: '* *Left Button label - 10 characters are supported*' @@ -199,6 +204,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l - switch - input_boolean - cover + - automation + - button + - input_button + - scene + - script right_button_name: name: Name "Right Button" (Optional) description: '* *Right Button label - 10 characters are supported*' @@ -3245,13 +3255,23 @@ action: sequence: - service: >- {% if left_button_entity is match 'light.' %} - light.toggle + light.toggle {% elif left_button_entity is match 'switch.' %} - switch.toggle + switch.toggle {% elif left_button_entity is match 'cover.' %} - cover.toggle + cover.toggle {% elif left_button_entity is match 'input_boolean.' %} - input_boolean.toggle + input_boolean.toggle + {% elif left_button_entity is match 'automation.' %} + automation.toggle + {% elif left_button_entity is match 'button.' %} + button.press + {% elif left_button_entity is match 'input_button.' %} + input_button.press + {% elif left_button_entity is match 'scene.' %} + scene.turn_on + {% elif left_button_entity is match 'script.' %} + script.turn_on {% endif %} data: entity_id: "{{ left_button_entity }}" @@ -3286,13 +3306,23 @@ action: sequence: - service: >- {% if right_button_entity is match 'light.' %} - light.toggle + light.toggle {% elif right_button_entity is match 'switch.' %} - switch.toggle + switch.toggle {% elif right_button_entity is match 'cover.' %} - cover.toggle + cover.toggle {% elif right_button_entity is match 'input_boolean.' %} - input_boolean.toggle + input_boolean.toggle + {% elif right_button_entity is match 'automation.' %} + automation.toggle + {% elif right_button_entity is match 'button.' %} + button.press + {% elif right_button_entity is match 'input_button.' %} + input_button.press + {% elif right_button_entity is match 'scene.' %} + scene.turn_on + {% elif right_button_entity is match 'script.' %} + script.turn_on {% endif %} data: entity_id: "{{ right_button_entity }}"