Introduces "icons" library
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61
components/nspanel_ha_blueprint/icons.cpp
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61
components/nspanel_ha_blueprint/icons.cpp
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// icons.cpp
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#include "icons.h"
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#include <vector>
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#ifdef USE_PSRAM
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#ifdef USE_ARDUINO
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#include <esp32-hal-psram.h>
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#else // ESP-IDF
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#include <esp_heap_caps.h> // Required for heap capabilities functions
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#endif // ARDUINO vs ESP-IDF
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#endif // USE_PSRAM
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namespace nspanel_ha_blueprint {
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std::vector<Icon> icons; // This declaration may not be necessary; see below
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bool initializeIconsVector() {
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Icon* allocatedMemory = nullptr;
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// Try to allocate the vector in PSRAM
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#ifdef USE_PSRAM
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#if defined(USE_ARDUINO)
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if (psramFound())
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allocatedMemory = static_cast<Icon*>(ps_malloc(10 * sizeof(Icon)));
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#else // ESP-IDF
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allocatedMemory = static_cast<Icon*>(heap_caps_malloc(10 * sizeof(Icon), MALLOC_CAP_SPIRAM));
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#endif
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if (allocatedMemory != nullptr) {
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new (&icons) std::vector<Icon>(allocatedMemory, allocatedMemory + 10); // Placement new to initialize vector
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return true; // Successfully allocated in PSRAM
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}
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#endif
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// Fallback to DRAM if PSRAM allocation fails or if PSRAM is not used
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allocatedMemory = static_cast<Icon*>(malloc(10 * sizeof(Icon)));
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if (allocatedMemory != nullptr) {
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new (&icons) std::vector<Icon>(allocatedMemory, allocatedMemory + 10); // Placement new to initialize vector
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return true; // Successfully allocated in DRAM
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}
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return false; // Allocation failed
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}
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void Icon::updateIcon(const char* code, uint16_t color, bool vis) {
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if (strcmp(last_icon_code, code) != 0 || last_icon_color != color || visible != vis) {
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strncpy(last_icon_code, code, 4);
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last_icon_code[4] = '\0';
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last_icon_color = color;
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visible = vis;
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}
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}
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Icon* findIcon(uint8_t page_id, const char* comp) {
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for (auto& icon : icons) {
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if (icon.page_id == page_id && strcmp(icon.component, comp) == 0) {
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return &icon;
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}
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}
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return nullptr;
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}
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}
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32
components/nspanel_ha_blueprint/icons.h
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32
components/nspanel_ha_blueprint/icons.h
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// icons.h
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#pragma once
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#include <cstdint>
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#include <cstring> // For strncpy and strcmp
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#include <vector>
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namespace nspanel_ha_blueprint {
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struct Icon {
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uint8_t page_id; // Page ID, placed logically before the component
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char component[15]; // Component name (max 14 chars + null terminator)
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char last_icon_code[5]; // UTF-8 code (4 bytes + null terminator)
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uint16_t last_icon_color; // Color value
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bool visible; // Visibility of the icon
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// Constructor with default values
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Icon(uint8_t pid, const char* comp, const char* code = "\xEF\xBF\xBF", uint16_t color = UINT16_MAX, bool vis = true)
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: page_id(pid), last_icon_color(color), visible(vis) {
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strncpy(const_cast<char*>(component), comp, 14); // Use const_cast to bypass const for initialization
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const_cast<char*>(component)[14] = '\0'; // Ensure null termination safely
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strncpy(last_icon_code, code, 4);
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last_icon_code[4] = '\0';
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}
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void updateIcon(const char* code, uint16_t color, bool vis);
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};
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extern std::vector<Icon> icons; // Global list of icons
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Icon* findIcon(uint8_t page_id, const char* component);
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}
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