Merge pull request #96 from Blackymas/beta

v.2.1.0 - add new Domains, Buttons and Button Page Label
This commit is contained in:
Blackymas
2022-12-10 22:46:13 +01:00
committed by GitHub

View File

@@ -205,10 +205,39 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
selector:
text: {}
##### BUTTON Page Labels #####
button_page01_label:
name: Name **"Button Page 1"** (Optional)
description: '* *Displayed on top of **"Button Page 1"***'
default: []
selector:
text: {}
button_page02_label:
name: Name **"Button Page 2"** (Optional)
description: '* *Displayed on top of **"Button Page 2"***'
default: []
selector:
text: {}
button_page03_label:
name: Name **"Button Page 3"** (Optional)
description: '* *Displayed on top of **"Button Page 3"***'
default: []
selector:
text: {}
button_page04_label:
name: Name **"Button Page 4"** (Optional)
description: '* *Displayed on top of **"Button Page 4"***'
default: []
selector:
text: {}
##### BUTTONS #####
entity01:
name: Button 01 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -217,6 +246,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity01_name:
name: Name "Button 01" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -225,7 +259,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity02:
name: Button 02 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -234,6 +268,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity02_name:
name: Name "Button 02" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -242,7 +281,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity03:
name: Button 03 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -251,6 +290,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity03_name:
name: Name "Button 03" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -259,7 +303,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity04:
name: Button 04 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -268,6 +312,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity04_name:
name: Name "Button 04" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -276,7 +325,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity05:
name: Button 05 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -285,6 +334,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity05_name:
name: Name "Button 05" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -293,7 +347,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity06:
name: Button 06 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -302,6 +356,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity06_name:
name: Name "Button 06" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -310,7 +369,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity07:
name: Button 07 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -319,6 +378,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity07_name:
name: Name "Button 07" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -327,7 +391,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity08:
name: Button 08 (Optional)
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -336,6 +400,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity08_name:
name: Name "Button 08" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -344,7 +413,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity09:
name: Button 09 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -353,6 +422,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity09_name:
name: Name "Button 09" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -361,7 +435,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity10:
name: Button 10 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -370,6 +444,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity10_name:
name: Name "Button 10" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -378,7 +457,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity11:
name: Button 11 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -387,6 +466,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity11_name:
name: Name "Button 11" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -395,7 +479,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity12:
name: Button 12 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -404,6 +488,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity12_name:
name: Name "Button 12" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -412,7 +501,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity13:
name: Button 13 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -421,6 +510,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity13_name:
name: Name "Button 13" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -429,7 +523,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity14:
name: Button 14 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -438,6 +532,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity14_name:
name: Name "Button 14" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -446,7 +545,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity15:
name: Button 15 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -455,6 +554,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity15_name:
name: Name "Button 15" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -463,7 +567,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity16:
name: Button 16 (Optional)
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -472,6 +576,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity16_name:
name: Name "Button 16" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -480,7 +589,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity17:
name: Button 17 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -489,6 +598,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity17_name:
name: Name "Button 17" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -497,7 +611,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity18:
name: Button 18 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -506,6 +620,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity18_name:
name: Name "Button 18" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -514,7 +633,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity19:
name: Button 19 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -523,6 +642,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity19_name:
name: Name "Button 19" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -531,7 +655,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity20:
name: Button 20 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -540,6 +664,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity20_name:
name: Name "Button 20" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -548,7 +677,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity21:
name: Button 21 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -557,6 +686,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity21_name:
name: Name "Button 21" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -565,7 +699,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity22:
name: Button 22 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -574,6 +708,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity22_name:
name: Name "Button 22" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -582,7 +721,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity23:
name: Button 23 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -591,6 +730,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity23_name:
name: Name "Button 23" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -599,7 +743,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity24:
name: Button 24 (Optional)
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -608,6 +752,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity24_name:
name: Name "Button 24" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -616,7 +765,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity25:
name: Button 25 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -625,6 +774,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity25_name:
name: Name "Button 25" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -633,7 +787,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity26:
name: Button 26 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -642,6 +796,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity26_name:
name: Name "Button 26" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -650,7 +809,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity27:
name: Button 27 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -659,6 +818,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity27_name:
name: Name "Button 27" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -667,7 +831,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity28:
name: Button 28 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -676,6 +840,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity28_name:
name: Name "Button 28" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -684,7 +853,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity29:
name: Button 29 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -693,6 +862,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity29_name:
name: Name "Button 29" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -701,7 +875,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity30:
name: Button 30 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -710,6 +884,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity30_name:
name: Name "Button 30" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -718,7 +897,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity31:
name: Button 31 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -727,6 +906,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity31_name:
name: Name "Button 31" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -735,7 +919,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
text: {}
entity32:
name: Button 32 (Optional)
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
default: []
selector:
entity:
@@ -744,6 +928,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
- switch
- cover
- input_boolean
- automation
- button
- input_button
- scene
- person
entity32_name:
name: Name "Button 32" (Optional)
description: '* *Button label - 10 characters are supported*'
@@ -836,6 +1025,15 @@ variables:
button_switch_on: "65"
button_cover_off: "66"
button_cover_on: "67"
button_automation_off: "107"
button_automation_on: "108"
button_button_off: "109"
button_button_on: "110"
button_scene_off: "113"
button_scene_on: "114"
button_person_off: "111"
button_person_on: "112"
hardware_button_pic_off: "98"
hardware_button_pic_on: "99"
cover_pic_closed: "78"
@@ -1013,6 +1211,12 @@ variables:
accuweather_wind_day_4d: "sensor.{{ accuweather }}_wind_day_4d"
accuweather_wind_night_4d: "sensor.{{ accuweather }}_wind_night_4d"
##### BUTTON Page Labels #####
button_page01_label: !input button_page01_label
button_page02_label: !input button_page02_label
button_page03_label: !input button_page03_label
button_page04_label: !input button_page04_label
##### BUTTONS 1- 32 #####
entity01: !input "entity01"
entity01_name: !input "entity01_name"
@@ -1684,16 +1888,29 @@ action:
{%- elif repeat.item.entity is match "input_boolean." and states[repeat.item.entity].state == 'off' -%} {{ button_switch_off }}
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'open' -%} {{ button_cover_on }}
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'closed' -%} {{ button_cover_off }}
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'on' -%} {{ button_automation_on }}
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'off' -%} {{ button_automation_off }}
{%- elif repeat.item.entity is match "button." -%} {{ button_button_off }}
{%- elif repeat.item.entity is match "input_button." -%} {{ button_button_off }}
{%- elif repeat.item.entity is match "scene." -%} {{ button_scene_off }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_person_on }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_person_off }}
{%- endif -%}
# TEXT and BRIGHTNESS Background
btn_bg: >-
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_2 }}
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_2 }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_1 }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_2 }}
{%- endif -%}
# TEXT Font
btn_txt_font: >-
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_1 }}
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_1 }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_2 }}
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_1 }}
{%- endif -%}
# BRIGHTNESS Font
btn_bri_font: "{{ button_color_2 }}"
@@ -2056,16 +2273,29 @@ action:
{%- elif trigger.to_state.entity_id is match "input_boolean." and trigger.to_state.state == 'off' -%} {{ button_switch_off }}
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'open' -%} {{ button_cover_on }}
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'closed' -%} {{ button_cover_off }}
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'on' -%} {{ button_automation_on }}
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'off' -%} {{ button_automation_off }}
{%- elif trigger.to_state.entity_id is match "button." -%} {{ button_button_on }}
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_on }}
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_on }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_person_on }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_person_off }}
{%- endif -%}
# TEXT and BRIGHTNESS Background
btn_bg: >-
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_1 }}
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_2 }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_1 }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_2 }}
{%- endif -%}
# TEXT Font
btn_txt_font: >-
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_2 }}
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_1 }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_2 }}
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_1 }}
{%- endif -%}
# BRIGHTNESS Font
btn_bri_font: "{{ button_color_2 }}"
@@ -2174,6 +2404,51 @@ action:
component: "{{ component_to_update }}bri"
message: "{{ btn_bri_txt }}"
##### release button/scene (stateless) #####
- if:
- condition: template
value_template: '{{ trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." }}'
then:
- delay:
milliseconds: "1000"
- variables:
btn_pic: >-
{%- if trigger.to_state.entity_id is match "button." -%} {{ button_button_off }}
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_off }}
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_off }}
{%- endif -%}
btn_bg: '{{ button_color_2 }}'
btn_txt_font: '{{ button_color_1 }}'
##### Button PIC #####
- service: "{{ command_printf }}"
data:
cmd: "{{ component_to_update }}pic.pic={{ btn_pic }}"
##### TEXT Background #####
- delay:
milliseconds: "{{ delay_value }}"
- service: "{{ command_background_color }}"
data:
component: "{{ component_to_update }}text"
message: "{{ btn_bg }}"
##### TEXT Font Color #####
- delay:
milliseconds: "{{ delay_value }}"
- service: "{{ command_font_color }}"
data:
component: "{{ component_to_update }}text"
message: "{{ btn_txt_font }}"
##### BRIGHTNESS Background Color #####
- delay:
milliseconds: "{{ delay_value }}"
- service: "{{ command_background_color }}"
data:
component: "{{ component_to_update }}bri"
message: "{{ btn_bg }}"
##### UPDATE LIGHTSETTING / COVERSETTING PAGE
- choose:
##### LIGHTSETTINGS PAGE - LIGHT Entity #####
@@ -2417,6 +2692,8 @@ action:
{%- elif states(last_click) == "releasebuttonpage04button07" -%} {{ entity31 }}
{%- elif states(last_click) == "releasebuttonpage04button08" -%} {{ entity32 }}
{%- endif -%}
- condition: template
value_template: '{{ entity_short is not match "person." }}'
- service: >-
{% if entity_short is match 'light.' %}
light.toggle
@@ -2426,6 +2703,14 @@ action:
cover.toggle
{% elif entity_short is match 'input_boolean.' %}
input_boolean.toggle
{% elif entity_short is match 'automation.' %}
automation.toggle
{% elif entity_short is match 'button.' %}
button.press
{% elif entity_short is match 'input_button.' %}
input_button.press
{% elif entity_short is match 'scene.' %}
scene.turn_on
{% endif %}
data:
entity_id: "{{ entity_short }}"
@@ -3088,13 +3373,13 @@ action:
data:
cmd: home.weather.pic={{ weather_pic }}
##### Page changed #####
##### PAGE CHANGED #####
- conditions:
- condition: trigger
id: current_page_changed
sequence:
- choose:
## home ##
## PAGE HOME ##
- conditions: '{{ trigger.event.data.new_state.state == page_home }}'
sequence:
##### NSPanel Date #####
@@ -3157,7 +3442,7 @@ action:
component: home.outdoor_temp
message: "{{ outdoor_temp }}°"
##### Weather Icon Home Page
##### Weather Icon Home Page #####
- variables:
weather_pic: >-
{%- if states(weather_entity) == 'sunny' -%} {{ weather_sunny }}
@@ -3199,6 +3484,10 @@ action:
message: "{{ left_button_name }}"
##### SET Left Hardware Button PIC on Home Page ####
- if:
- condition: template
value_template: '{{ left_button_entity |length > 0 and states(left_button_entity).state != "unavailable" }}'
then:
- variables:
# Hardware Button PIC
left_hardware_button_state: >-
@@ -3224,6 +3513,11 @@ action:
message: "{{ right_button_name }}"
###### SET Right Hardware Button PIC on Home Page #####
- if:
- condition: template
value_template: '{{ right_button_entity |length > 0 and states(right_button_entity).state != "unavailable" }}'
then:
- variables:
# Hardware Button PIC
right_hardware_button_state: >-
@@ -3293,7 +3587,7 @@ action:
#hvac_mode: 'heat'
temperature: "{{ display_target_temperature }}"
## weather01 ##
## PAGE WEATHE01 ##
- conditions: '{{ trigger.event.data.new_state.state == page_weather01 }}'
sequence:
- choose:
@@ -3511,7 +3805,7 @@ action:
data:
cmd: "page {{ page_home }}"
## weather02 ##
## PAGE WEATHE02 ##
- conditions: '{{ trigger.event.data.new_state.state == page_weather02 }}'
sequence:
- choose:
@@ -3753,7 +4047,7 @@ action:
data:
cmd: "page {{ page_home }}"
## weather03 ##
## PAGE WEATHE03 ##
- conditions: '{{ trigger.event.data.new_state.state == page_weather03 }}'
sequence:
- choose:
@@ -3995,7 +4289,7 @@ action:
data:
cmd: "page {{ page_home }}"
## weather04 ##
## PAGE WEATHE04 ##
- conditions: '{{ trigger.event.data.new_state.state == page_weather04 }}'
sequence:
- choose:
@@ -4237,7 +4531,7 @@ action:
data:
cmd: "page {{ page_home }}"
## weather05 ##
## PAGE WEATHE05 ##
- conditions: '{{ trigger.event.data.new_state.state == page_weather05 }}'
sequence:
- choose:
@@ -4479,7 +4773,7 @@ action:
data:
cmd: "page {{ page_home }}"
## climate ##
## PAGE CLIMATE ##
- conditions: '{{ trigger.event.data.new_state.state == page_climate }}'
alias: 'climate page'
sequence:
@@ -4557,41 +4851,77 @@ action:
component: climate.hotwater_temp
message: "{{ states(hotwatertemp) |round(1) }}°"
## settings ##
## PAGE SETTINGS ##
- conditions: '{{ trigger.event.data.new_state.state == page_settings }}'
sequence:
## boot ##
## PAGE BOOT ##
- conditions: '{{ trigger.event.data.new_state.state == page_boot }}'
sequence:
## screensaver ##
## PAGE SCREENSAVER ##
- conditions: '{{ trigger.event.data.new_state.state == page_screensaver }}'
sequence:
## lightsettings ##
## PAGE LIGHTSETTUNGS ##
- conditions: '{{ trigger.event.data.new_state.state == page_lightsettings }}'
sequence:
## coversettings ##
## PAGE COVERSETTINGS ##
- conditions: '{{ trigger.event.data.new_state.state == page_coversettings }}'
sequence:
## buttonpage01 ##
## PAGE BUTTONPAGE01 ##
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
sequence:
##### Button Page Label #####
- if:
- condition: template
value_template: '{{ button_page01_label |length > 0 }}'
then:
- service: "{{ command_text_printf }}"
data:
component: "bpage01_label"
message: "{{ button_page01_label }}"
## buttonpage02 ##
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
## PAGE BUTTONPAGE02 ##
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage02 }}'
sequence:
##### Button Page Label #####
- if:
- condition: template
value_template: '{{ button_page02_label |length > 0 }}'
then:
- service: "{{ command_text_printf }}"
data:
component: "bpage02_label"
message: "{{ button_page02_label }}"
## buttonpage03 ##
## PAGE BUTTONPAGE03 ##
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage03 }}'
sequence:
##### Button Page Label #####
- if:
- condition: template
value_template: '{{ button_page03_label |length > 0 }}'
then:
- service: "{{ command_text_printf }}"
data:
component: "bpage03_label"
message: "{{ button_page03_label }}"
## buttonpage04 ##
## PAGE BUTTONPAGE04 ##
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage04 }}'
sequence:
##### Button Page Label #####
- if:
- condition: template
value_template: '{{ button_page04_label |length > 0 }}'
then:
- service: "{{ command_text_printf }}"
data:
component: "bpage04_label"
message: "{{ button_page04_label }}"
##### Open Climate Settings #####