Merge pull request #96 from Blackymas/beta
v.2.1.0 - add new Domains, Buttons and Button Page Label
This commit is contained in:
@@ -205,10 +205,39 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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selector:
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text: {}
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##### BUTTON Page Labels #####
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button_page01_label:
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name: Name **"Button Page 1"** (Optional)
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description: '* *Displayed on top of **"Button Page 1"***'
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default: []
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selector:
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text: {}
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button_page02_label:
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name: Name **"Button Page 2"** (Optional)
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description: '* *Displayed on top of **"Button Page 2"***'
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default: []
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selector:
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text: {}
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button_page03_label:
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name: Name **"Button Page 3"** (Optional)
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description: '* *Displayed on top of **"Button Page 3"***'
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default: []
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selector:
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text: {}
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button_page04_label:
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name: Name **"Button Page 4"** (Optional)
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description: '* *Displayed on top of **"Button Page 4"***'
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default: []
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selector:
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text: {}
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##### BUTTONS #####
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entity01:
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name: Button 01 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -217,6 +246,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity01_name:
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name: Name "Button 01" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -225,7 +259,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity02:
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name: Button 02 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -234,6 +268,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity02_name:
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name: Name "Button 02" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -242,7 +281,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity03:
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name: Button 03 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -251,6 +290,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity03_name:
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name: Name "Button 03" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -259,7 +303,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity04:
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name: Button 04 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -268,6 +312,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity04_name:
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name: Name "Button 04" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -276,7 +325,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity05:
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name: Button 05 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -285,6 +334,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity05_name:
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name: Name "Button 05" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -293,7 +347,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity06:
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name: Button 06 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -302,6 +356,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity06_name:
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name: Name "Button 06" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -310,7 +369,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity07:
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name: Button 07 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -319,6 +378,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity07_name:
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name: Name "Button 07" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -327,7 +391,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity08:
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name: Button 08 (Optional)
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 1"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -336,6 +400,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity08_name:
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name: Name "Button 08" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -344,7 +413,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity09:
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name: Button 09 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -353,6 +422,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity09_name:
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name: Name "Button 09" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -361,7 +435,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity10:
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name: Button 10 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -370,6 +444,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity10_name:
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name: Name "Button 10" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -378,7 +457,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity11:
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name: Button 11 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -387,6 +466,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity11_name:
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name: Name "Button 11" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -395,7 +479,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity12:
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name: Button 12 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -404,6 +488,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity12_name:
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name: Name "Button 12" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -412,7 +501,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity13:
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name: Button 13 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -421,6 +510,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity13_name:
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name: Name "Button 13" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -429,7 +523,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity14:
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name: Button 14 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -438,6 +532,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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||||
- cover
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- input_boolean
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- automation
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- button
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- input_button
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- scene
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- person
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entity14_name:
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name: Name "Button 14" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -446,7 +545,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity15:
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name: Button 15 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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@@ -455,6 +554,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
- switch
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||||
- cover
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||||
- input_boolean
|
||||
- automation
|
||||
- button
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- input_button
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- scene
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- person
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entity15_name:
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name: Name "Button 15" (Optional)
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description: '* *Button label - 10 characters are supported*'
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@@ -463,7 +567,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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text: {}
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entity16:
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name: Button 16 (Optional)
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean)*'
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description: '* *Displayed on **"Button Page 2"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
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default: []
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selector:
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entity:
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||||
@@ -472,6 +576,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
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- input_button
|
||||
- scene
|
||||
- person
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entity16_name:
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name: Name "Button 16" (Optional)
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||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -480,7 +589,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
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||||
text: {}
|
||||
entity17:
|
||||
name: Button 17 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -489,6 +598,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity17_name:
|
||||
name: Name "Button 17" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -497,7 +611,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity18:
|
||||
name: Button 18 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -506,6 +620,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity18_name:
|
||||
name: Name "Button 18" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -514,7 +633,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity19:
|
||||
name: Button 19 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -523,6 +642,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity19_name:
|
||||
name: Name "Button 19" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -531,7 +655,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity20:
|
||||
name: Button 20 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -540,6 +664,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity20_name:
|
||||
name: Name "Button 20" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -548,7 +677,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity21:
|
||||
name: Button 21 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -557,6 +686,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity21_name:
|
||||
name: Name "Button 21" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -565,7 +699,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity22:
|
||||
name: Button 22 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -574,6 +708,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity22_name:
|
||||
name: Name "Button 22" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -582,7 +721,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity23:
|
||||
name: Button 23 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -591,6 +730,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity23_name:
|
||||
name: Name "Button 23" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -599,7 +743,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity24:
|
||||
name: Button 24 (Optional)
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 3"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -608,6 +752,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity24_name:
|
||||
name: Name "Button 24" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -616,7 +765,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity25:
|
||||
name: Button 25 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -625,6 +774,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity25_name:
|
||||
name: Name "Button 25" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -633,7 +787,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity26:
|
||||
name: Button 26 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -642,6 +796,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity26_name:
|
||||
name: Name "Button 26" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -650,7 +809,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity27:
|
||||
name: Button 27 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -659,6 +818,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity27_name:
|
||||
name: Name "Button 27" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -667,7 +831,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity28:
|
||||
name: Button 28 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -676,6 +840,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity28_name:
|
||||
name: Name "Button 28" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -684,7 +853,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity29:
|
||||
name: Button 29 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -693,6 +862,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity29_name:
|
||||
name: Name "Button 29" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -701,7 +875,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity30:
|
||||
name: Button 30 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -710,6 +884,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity30_name:
|
||||
name: Name "Button 30" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -718,7 +897,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity31:
|
||||
name: Button 31 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -727,6 +906,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity31_name:
|
||||
name: Name "Button 31" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -735,7 +919,7 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
text: {}
|
||||
entity32:
|
||||
name: Button 32 (Optional)
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean)*'
|
||||
description: '* *Displayed on **"Button Page 4"** - (ONLY light | switch | cover | input_boolean | automation | button | input_button | scene | person)*'
|
||||
default: []
|
||||
selector:
|
||||
entity:
|
||||
@@ -744,6 +928,11 @@ The goal was to create a version that allows everyone to use the NSpanel fully l
|
||||
- switch
|
||||
- cover
|
||||
- input_boolean
|
||||
- automation
|
||||
- button
|
||||
- input_button
|
||||
- scene
|
||||
- person
|
||||
entity32_name:
|
||||
name: Name "Button 32" (Optional)
|
||||
description: '* *Button label - 10 characters are supported*'
|
||||
@@ -836,6 +1025,15 @@ variables:
|
||||
button_switch_on: "65"
|
||||
button_cover_off: "66"
|
||||
button_cover_on: "67"
|
||||
button_automation_off: "107"
|
||||
button_automation_on: "108"
|
||||
button_button_off: "109"
|
||||
button_button_on: "110"
|
||||
button_scene_off: "113"
|
||||
button_scene_on: "114"
|
||||
button_person_off: "111"
|
||||
button_person_on: "112"
|
||||
|
||||
hardware_button_pic_off: "98"
|
||||
hardware_button_pic_on: "99"
|
||||
cover_pic_closed: "78"
|
||||
@@ -1013,6 +1211,12 @@ variables:
|
||||
accuweather_wind_day_4d: "sensor.{{ accuweather }}_wind_day_4d"
|
||||
accuweather_wind_night_4d: "sensor.{{ accuweather }}_wind_night_4d"
|
||||
|
||||
##### BUTTON Page Labels #####
|
||||
button_page01_label: !input button_page01_label
|
||||
button_page02_label: !input button_page02_label
|
||||
button_page03_label: !input button_page03_label
|
||||
button_page04_label: !input button_page04_label
|
||||
|
||||
##### BUTTONS 1- 32 #####
|
||||
entity01: !input "entity01"
|
||||
entity01_name: !input "entity01_name"
|
||||
@@ -1684,16 +1888,29 @@ action:
|
||||
{%- elif repeat.item.entity is match "input_boolean." and states[repeat.item.entity].state == 'off' -%} {{ button_switch_off }}
|
||||
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'open' -%} {{ button_cover_on }}
|
||||
{%- elif repeat.item.entity is match "cover." and states[repeat.item.entity].state == 'closed' -%} {{ button_cover_off }}
|
||||
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'on' -%} {{ button_automation_on }}
|
||||
{%- elif repeat.item.entity is match "automation." and states[repeat.item.entity].state == 'off' -%} {{ button_automation_off }}
|
||||
{%- elif repeat.item.entity is match "button." -%} {{ button_button_off }}
|
||||
{%- elif repeat.item.entity is match "input_button." -%} {{ button_button_off }}
|
||||
{%- elif repeat.item.entity is match "scene." -%} {{ button_scene_off }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_person_on }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_person_off }}
|
||||
{%- endif -%}
|
||||
# TEXT and BRIGHTNESS Background
|
||||
btn_bg: >-
|
||||
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
|
||||
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_2 }}
|
||||
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_1 }}
|
||||
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_2 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_1 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_2 }}
|
||||
{%- endif -%}
|
||||
# TEXT Font
|
||||
btn_txt_font: >-
|
||||
{%- if states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
|
||||
{%- if repeat.item.entity is match "button." or repeat.item.entity is match "input_button." or repeat.item.entity is match "scene." -%} {{ button_color_1 }}
|
||||
{%- elif states[repeat.item.entity].state == 'on' or states[repeat.item.entity].state == 'open' -%} {{ button_color_2 }}
|
||||
{%- elif states[repeat.item.entity].state == 'off' or states[repeat.item.entity].state == 'closed' -%} {{ button_color_1 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state == 'home' -%} {{ button_color_2 }}
|
||||
{%- elif repeat.item.entity is match "person." and states[repeat.item.entity].state != 'home' -%} {{ button_color_1 }}
|
||||
{%- endif -%}
|
||||
# BRIGHTNESS Font
|
||||
btn_bri_font: "{{ button_color_2 }}"
|
||||
@@ -2056,16 +2273,29 @@ action:
|
||||
{%- elif trigger.to_state.entity_id is match "input_boolean." and trigger.to_state.state == 'off' -%} {{ button_switch_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'open' -%} {{ button_cover_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "cover." and trigger.to_state.state == 'closed' -%} {{ button_cover_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'on' -%} {{ button_automation_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "automation." and trigger.to_state.state == 'off' -%} {{ button_automation_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "button." -%} {{ button_button_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_person_on }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_person_off }}
|
||||
{%- endif -%}
|
||||
# TEXT and BRIGHTNESS Background
|
||||
btn_bg: >-
|
||||
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
|
||||
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_2 }}
|
||||
{%- endif -%}
|
||||
# TEXT Font
|
||||
btn_txt_font: >-
|
||||
{%- if trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
|
||||
{%- if trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.state == 'on' or trigger.to_state.state == 'open' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.state == 'off' or trigger.to_state.state == 'closed' -%} {{ button_color_1 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state == 'home' -%} {{ button_color_2 }}
|
||||
{%- elif trigger.to_state.entity_id is match "person." and trigger.to_state.state != 'home' -%} {{ button_color_1 }}
|
||||
{%- endif -%}
|
||||
# BRIGHTNESS Font
|
||||
btn_bri_font: "{{ button_color_2 }}"
|
||||
@@ -2174,6 +2404,51 @@ action:
|
||||
component: "{{ component_to_update }}bri"
|
||||
message: "{{ btn_bri_txt }}"
|
||||
|
||||
##### release button/scene (stateless) #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ trigger.to_state.entity_id is match "button." or trigger.to_state.entity_id is match "input_button." or trigger.to_state.entity_id is match "scene." }}'
|
||||
then:
|
||||
- delay:
|
||||
milliseconds: "1000"
|
||||
- variables:
|
||||
btn_pic: >-
|
||||
{%- if trigger.to_state.entity_id is match "button." -%} {{ button_button_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "input_button." -%} {{ button_button_off }}
|
||||
{%- elif trigger.to_state.entity_id is match "scene." -%} {{ button_scene_off }}
|
||||
{%- endif -%}
|
||||
btn_bg: '{{ button_color_2 }}'
|
||||
btn_txt_font: '{{ button_color_1 }}'
|
||||
|
||||
##### Button PIC #####
|
||||
- service: "{{ command_printf }}"
|
||||
data:
|
||||
cmd: "{{ component_to_update }}pic.pic={{ btn_pic }}"
|
||||
|
||||
##### TEXT Background #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_background_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}text"
|
||||
message: "{{ btn_bg }}"
|
||||
|
||||
##### TEXT Font Color #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_font_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}text"
|
||||
message: "{{ btn_txt_font }}"
|
||||
|
||||
##### BRIGHTNESS Background Color #####
|
||||
- delay:
|
||||
milliseconds: "{{ delay_value }}"
|
||||
- service: "{{ command_background_color }}"
|
||||
data:
|
||||
component: "{{ component_to_update }}bri"
|
||||
message: "{{ btn_bg }}"
|
||||
|
||||
##### UPDATE LIGHTSETTING / COVERSETTING PAGE
|
||||
- choose:
|
||||
##### LIGHTSETTINGS PAGE - LIGHT Entity #####
|
||||
@@ -2417,6 +2692,8 @@ action:
|
||||
{%- elif states(last_click) == "releasebuttonpage04button07" -%} {{ entity31 }}
|
||||
{%- elif states(last_click) == "releasebuttonpage04button08" -%} {{ entity32 }}
|
||||
{%- endif -%}
|
||||
- condition: template
|
||||
value_template: '{{ entity_short is not match "person." }}'
|
||||
- service: >-
|
||||
{% if entity_short is match 'light.' %}
|
||||
light.toggle
|
||||
@@ -2426,6 +2703,14 @@ action:
|
||||
cover.toggle
|
||||
{% elif entity_short is match 'input_boolean.' %}
|
||||
input_boolean.toggle
|
||||
{% elif entity_short is match 'automation.' %}
|
||||
automation.toggle
|
||||
{% elif entity_short is match 'button.' %}
|
||||
button.press
|
||||
{% elif entity_short is match 'input_button.' %}
|
||||
input_button.press
|
||||
{% elif entity_short is match 'scene.' %}
|
||||
scene.turn_on
|
||||
{% endif %}
|
||||
data:
|
||||
entity_id: "{{ entity_short }}"
|
||||
@@ -3088,13 +3373,13 @@ action:
|
||||
data:
|
||||
cmd: home.weather.pic={{ weather_pic }}
|
||||
|
||||
##### Page changed #####
|
||||
##### PAGE CHANGED #####
|
||||
- conditions:
|
||||
- condition: trigger
|
||||
id: current_page_changed
|
||||
sequence:
|
||||
- choose:
|
||||
## home ##
|
||||
## PAGE HOME ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_home }}'
|
||||
sequence:
|
||||
##### NSPanel Date #####
|
||||
@@ -3157,7 +3442,7 @@ action:
|
||||
component: home.outdoor_temp
|
||||
message: "{{ outdoor_temp }}°"
|
||||
|
||||
##### Weather Icon Home Page
|
||||
##### Weather Icon Home Page #####
|
||||
- variables:
|
||||
weather_pic: >-
|
||||
{%- if states(weather_entity) == 'sunny' -%} {{ weather_sunny }}
|
||||
@@ -3199,6 +3484,10 @@ action:
|
||||
message: "{{ left_button_name }}"
|
||||
|
||||
##### SET Left Hardware Button PIC on Home Page ####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ left_button_entity |length > 0 and states(left_button_entity).state != "unavailable" }}'
|
||||
then:
|
||||
- variables:
|
||||
# Hardware Button PIC
|
||||
left_hardware_button_state: >-
|
||||
@@ -3224,6 +3513,11 @@ action:
|
||||
message: "{{ right_button_name }}"
|
||||
|
||||
###### SET Right Hardware Button PIC on Home Page #####
|
||||
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ right_button_entity |length > 0 and states(right_button_entity).state != "unavailable" }}'
|
||||
then:
|
||||
- variables:
|
||||
# Hardware Button PIC
|
||||
right_hardware_button_state: >-
|
||||
@@ -3293,7 +3587,7 @@ action:
|
||||
#hvac_mode: 'heat'
|
||||
temperature: "{{ display_target_temperature }}"
|
||||
|
||||
## weather01 ##
|
||||
## PAGE WEATHE01 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_weather01 }}'
|
||||
sequence:
|
||||
- choose:
|
||||
@@ -3511,7 +3805,7 @@ action:
|
||||
data:
|
||||
cmd: "page {{ page_home }}"
|
||||
|
||||
## weather02 ##
|
||||
## PAGE WEATHE02 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_weather02 }}'
|
||||
sequence:
|
||||
- choose:
|
||||
@@ -3753,7 +4047,7 @@ action:
|
||||
data:
|
||||
cmd: "page {{ page_home }}"
|
||||
|
||||
## weather03 ##
|
||||
## PAGE WEATHE03 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_weather03 }}'
|
||||
sequence:
|
||||
- choose:
|
||||
@@ -3995,7 +4289,7 @@ action:
|
||||
data:
|
||||
cmd: "page {{ page_home }}"
|
||||
|
||||
## weather04 ##
|
||||
## PAGE WEATHE04 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_weather04 }}'
|
||||
sequence:
|
||||
- choose:
|
||||
@@ -4237,7 +4531,7 @@ action:
|
||||
data:
|
||||
cmd: "page {{ page_home }}"
|
||||
|
||||
## weather05 ##
|
||||
## PAGE WEATHE05 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_weather05 }}'
|
||||
sequence:
|
||||
- choose:
|
||||
@@ -4479,7 +4773,7 @@ action:
|
||||
data:
|
||||
cmd: "page {{ page_home }}"
|
||||
|
||||
## climate ##
|
||||
## PAGE CLIMATE ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_climate }}'
|
||||
alias: 'climate page'
|
||||
sequence:
|
||||
@@ -4557,41 +4851,77 @@ action:
|
||||
component: climate.hotwater_temp
|
||||
message: "{{ states(hotwatertemp) |round(1) }}°"
|
||||
|
||||
## settings ##
|
||||
## PAGE SETTINGS ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_settings }}'
|
||||
sequence:
|
||||
|
||||
## boot ##
|
||||
## PAGE BOOT ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_boot }}'
|
||||
sequence:
|
||||
|
||||
## screensaver ##
|
||||
## PAGE SCREENSAVER ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_screensaver }}'
|
||||
sequence:
|
||||
|
||||
## lightsettings ##
|
||||
## PAGE LIGHTSETTUNGS ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_lightsettings }}'
|
||||
sequence:
|
||||
|
||||
## coversettings ##
|
||||
## PAGE COVERSETTINGS ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_coversettings }}'
|
||||
sequence:
|
||||
|
||||
## buttonpage01 ##
|
||||
## PAGE BUTTONPAGE01 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
|
||||
sequence:
|
||||
##### Button Page Label #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ button_page01_label |length > 0 }}'
|
||||
then:
|
||||
- service: "{{ command_text_printf }}"
|
||||
data:
|
||||
component: "bpage01_label"
|
||||
message: "{{ button_page01_label }}"
|
||||
|
||||
## buttonpage02 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage01 }}'
|
||||
## PAGE BUTTONPAGE02 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage02 }}'
|
||||
sequence:
|
||||
##### Button Page Label #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ button_page02_label |length > 0 }}'
|
||||
then:
|
||||
- service: "{{ command_text_printf }}"
|
||||
data:
|
||||
component: "bpage02_label"
|
||||
message: "{{ button_page02_label }}"
|
||||
|
||||
## buttonpage03 ##
|
||||
## PAGE BUTTONPAGE03 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage03 }}'
|
||||
sequence:
|
||||
##### Button Page Label #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ button_page03_label |length > 0 }}'
|
||||
then:
|
||||
- service: "{{ command_text_printf }}"
|
||||
data:
|
||||
component: "bpage03_label"
|
||||
message: "{{ button_page03_label }}"
|
||||
|
||||
## buttonpage04 ##
|
||||
## PAGE BUTTONPAGE04 ##
|
||||
- conditions: '{{ trigger.event.data.new_state.state == page_buttonpage04 }}'
|
||||
sequence:
|
||||
##### Button Page Label #####
|
||||
- if:
|
||||
- condition: template
|
||||
value_template: '{{ button_page04_label |length > 0 }}'
|
||||
then:
|
||||
- service: "{{ command_text_printf }}"
|
||||
data:
|
||||
component: "bpage04_label"
|
||||
message: "{{ button_page04_label }}"
|
||||
|
||||
|
||||
##### Open Climate Settings #####
|
||||
|
||||
Reference in New Issue
Block a user